On the Table of Fate
The dwarven calendar, like all things created by the Stoneborne, is a masterpiece of order and symmetry. The dwarven week is divided into eight days, one for each of the gods, while each month is made of eight, eight-day weeks. Unfortunately, the solar year only allows for five and a half dwarven months – dwarves claim the maker originally planned for eight, but that his assistant (an elf, no doubt) was too impatient to carry out the task correctly.
The Dwarven Week
Like the human week, the dwarven week ends with two work-free days – one for revelry and one for worship. Unlike the lazy five-day workweek of humans; however, the dwarven workweek is six days long, as their productivity is simply too prodigious to fit in anything less.
Days of the Week:
• Makersday – The return to work and productivity. The most important day of the week, and therefore dedicated to Moradin the Maker, most important of the gods. .
• Holdsday – A day of work, traditionally focussed on improving the safety of the realm and the lot of the clansmen, and dedicated to Berronar the Protector.
• Wandersday – A day of work, and traditionally considered a fortuitous day to set off on long journeys. Dedicated to Mathammor Duin the Wanderer.
• Sagesday – A day of work, frequently focussed on learning and improving one’s skills. It is also a day when Skalds traditionally tell stories of dwarven paragons to the clans. Dedicated to Dumathoin the Sage.
• Heartsday – A day of work, traditionally an auspicious day for battle and for training. Dedicated to Clangeddin the Warrior.
• Tradesday – A day of work, but also of markets, where craftsmen sell their wares. Dedicated to Vergadain the Merchant.
• Revelsday – A day of revelry, to drink and enjoy pride in one’s hard work of the previous week. Dedicated to Hanseath the Reveller.
• Hearthday – A day of rest and worship, spent with one’s family and worshipping with them in the temples of the Stoneborne. Dedicated to Sharidlar the Mother.
The Dwarven Year
Living mostly underground, dwarves are not, by nature, creatures innately familiar with or strongly influenced by the seasons. It is no surprise, then, that they have traditionally thought of the seasons through an analogy which they can more inherently grasp – the beauty and variety of gemstones.
The dwarven year ends on the Winter Solstice. Each month has 64 days, with the exception of Kasthomin, which has only 32.
Months of the Year:
• Korimaril (diamond, mid- to late-winter): Since a diamond is clear and the sparkle is considered to be cold and hard, it seems logical to think of the first month of the year to be the start of things. The birth of a year starts out frigid, clean and in sharp focus. (starts Dec 22)
• Anurilos (sapphire, spring): The sapphire is primarily blue, and it is in this month of rains when the heavens cry their tears of joy for the coming cycle of life.
• Sognathos (emerald, late spring to early summer): The world is now brimming with life and the colors are starting to darken with health and fullness. This deep green stone represents the fullness of late spring and early summer.
• Oontrom (ruby, mid-to late-summer): The color of fire, heat and anger. The world turns hot and tempers shorten with the heat.
• Urmarillion (topaz, autumn): The nights now have a bite to them and the trees are giving their final dance of color. It is the beginning to the final stages of life and the coldness to come. This stone has the oranges, browns, and golden ambers of falling leaves.
• Kasthomin (turquoise, late autumn to early winter): This is the month when winter has arrived and turns the world to snow and ice. The unique cold blueish green of this stone well represents the frigid world, and its lacy patterns the hints of frost, snowflakes, and cracked ice on lakes.