Paladins

All human paladins must be of the faith of Arawn.

All dwarven paladins must be of the faith of Moradin.

All elven paladins must be of the faith of Corellon Larethian, and are neutral good in alignment. Elven paladins must use the racial variant provided in Races of the Wild. Half-elven paladins may choose to use this option, at the DM’s discretion.

No other dieties in Annwn have paladins amongst their followers.

All paladins lose the ability to cast paladin spells.

All paldins who possess the requisite wisdom scores gain the following abilities:
4th Level: Blessed Weapon (Su): At fourth level, any weapon wielded by a paladin (including natural weapons or unarmed strikes) is treated as having a +1 enhancement bonus for the purposes of bypassing the damage reduction of evil creatures or striking evil incorporeal creatures (though the ability doesn’t grant an actual enhancement enhancement bonus). In addition, all critical hit rolls against evil foes are automatically successful, so every threat is a critical hit. A character must have a minimum wisdom score of 11 in order to gain the benefits of this ability.

4th Level: Divine Weapon (Su): At 4th level, once per day as a free action a paladin may channel divine energy into their weapon (including natural weapons or unarmed strikes, but only one such weapon at a time), granting it a +1 divine bonus to attack and damage rolls. This bonus stacks with the enhancement bonusses provided by masterwok or magic weapons. This bonus functions only when the weapon is wielded by the paladin who generated it. This ability functions for one minute per class level. A character must have a minimum wisdom score of 11 in order to gain the benefits of this ability.

6th Level: Divine Favour (Su): At 6th level, once per day as a free action a paladin may invoke the favour of their deity, gaining a +2 luck bonus to attack and damage rolls. This bonus increases to +3 at 9th level. This ability functions for one minute. A character must have a minimum wisdom score of 11 in order to gain the benefits of this ability.

8th Level: Remove Paralysis (Sp): At 8th level, a paladin can produce a remove paraysis effect, as the spell, once per day as a standard action. A paladin can use this ability one additional time per day for every three levels after 8th. A character must have a minimum wisdom score of 12 in order to gain the benefits of this ability.

10th Level: Divine Blessing (Su): At 10th level, a paladin can call upon a blessing from their deity once per day as a free action. This blessing grants the character a +4 divine bonus to either strength, wisdom, or charisma. This bonus lasts for one minute per class level. A character must have a minimum wisdom score of 12 in order to gain the benefits of this ability.

12th Level: Greater Divine Weapon (Su): At 12th level, once per day as a free action a paladin may channel divine energy into their weapon (including natural weapons or unarmed strikes, but only one such weapon at a time), granting it a +1 divine bonus to attack and damage rolls for every four class levels (maximum +5). This bonus stacks with the enhancement bonusses provided by masterwok or magic weapons. This bonus functions only when the weapon is wielded by the paladin who generated it. This ability functions for one minute per class level. The bonus granted by the Greater Divine Weapon ability does not stack with the paladin’s Divine Weapon ability. A character must have a minimum wisdom score of 13 in order to gain the benefits of this ability.

14th Level: Detect Falsehood (Su): At 14th level, a paladin is able to recognize lies in the speech of others. This ability does not extent to detecting omisions or misdirections, or in situations where a character is believes their falsehoods to be the truth. This ability included telepathy and other direct forms of communicaton, but does not extend to written language or other indirect forms of communication. If the target is the subject of a nondetection or other spell that protects the caster from mental intrusion, the target must make a caster level check against the paladin’s class level. A character must have a minimum wisdom score of 13 in order to gain the benefits of this ability.

14th Level: Divine Protection (Su): At 14th level, a paladin can channel his holy energy to repel either evil or chaotic creatures once per day as a standard action. A paladin must choose whether to effect evil or chaotic creatures at the time this ability is gained. This ability functions as the first form of the spell magic circle against evil (or chaos) centered on the paladin. This ability lasts for 10 minutes per class level. A character must have a minimum wisdom score of 13 in order to gain the benefits of this ability.

16th Level: Holy Weapon (Su): At 14th level, once per day as a free action a paladin may channel holy energy into their weapon (including natural weapons or unarmed strikes, but only one such weapon at a time), granting it a +5 divine bonus to attack and damage rolls and an extra 2d6 points of damage against evil opponents. This bonus does not stack with the enhancement bonusses provided by masterwok or magic weapons. This bonus functions only when the weapon is wielded by the paladin who generated it. The weapon also emits a magic circle against evil effect (as the spell). If the magic circle ends, the weapon creates a new one on your turn as a free action. This ability functions for one minute per class level. The bonus granted by the Holy Weapon ability does not stack with those granted by either the Divine Weapon or Greater Divine Weapon abilities. A character must have a minimum wisdom score of 14 in order to gain the benefits of this ability.

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Paladins

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