On the Table of Fate
The city of Cauldron is aptly named. Nestled in the throat of a dormant volcano, this Trade city has thrived in a hostile environment. Located South of the Borderlands it is a hub of comerce connecting the Trade routes to the Underdark it is located at the Southwestern tip of The Long Walk which is said to connect to The Abyss at both ends. Crossing under an underground ocean.
Cauldron (small city): Conventional; AL NG; Population 7,500 adults; 15,000 gp limit; Assets 5,625,000 gp; Mixed (79% human, 9% halfling, 5% gnome, 3% dwarf, 2% elf, 1% half-elf, 1% half-orc).
Typical Guard Patrol: A typical patrol consists of a sergeant and three to six privates. Guards typically wear breastplates emblazoned with the town emblem (a watchful eye wreathed in flames) and carry halberds, short swords, and shortbows.
Life In Cauldron
Cauldron’s buildings, tightly packed and built from volcanic rock and wood, line the inner bowl of a nameless, dormant volcano. Cobblestone roads form concentric circles around a small but deep lake of cold water, which fills the volcano’s basin. Although the town’s sewage seeps into the lake, local clerics routinely purify the water for the citizens in exchange for charitable donations to their temples.
A 50’ tall fortified wall of black malachite encircles the city, tracing the outer rim of the volcano. Four roads descend the volcano’s slopes, becoming major thoroughfares that lead to other towns and distant realms. The regions nearer the rim of the city tend to be occupied by upper class families and elite merchants. The closer one gets to the center of town (and the closer to the often pungent odors of the central lake), the shoddier the construction and the more dangerous its dark alleys become.
Most people get around Cauldron on foot, although the town has its share of wagons and carriages, most of them owned by merchants and nobles.
Cauldron’s major exports come from two sources: mines and plantations. Both industries are based in the hills surrounding the city, and are managed by the various noble families who live in the area. Obsidian and diamonds are the primary products mined in the region. Plantations usually produce sugarcane and coffee. Most of those who dwell in the city itself are merchants, scholars, or workers in the mines and plantations in the lowlands. Water is never scarce in town, but most of the city’s food must be imported from Sasserine since the local fishing and farming enterprises are meager at best.
Taxes are fairly light in Cauldron. Citizens pay a modest yearly flat tax of 1 gp, while merchants and nobles pay a 5% income tax each year. In addition, a 1 sp gate tax is charged for non-citizens who enter the city by any of its four gates. Citizens of Cauldron are allowed to pass through the city gates for free; visitors must pay a 1 sp gate tax each time they enter the city. A frequent visitor to Cauldron can purchase a month gate pass for 1 gp after a rigorous interview process. As such, gate passes are hot commodities on the black market, and rumors have it that one can acquire a no-questions-asked pass if they talk to the right people.
Locations within Cauldron:
Town Guard Barracks
Tipped Tankard Tavern
Cathedral of Wee Jas – Temple of Wee Jas
Church of St Cuthbert – Place of Worship & Jenya Urikas’ Home
Coy Nixie – High Class Tavern & Dance Hall
Cusp of Sunrise – High Class Inn & Tavern
Drunken Morkoth Inn – The Adventurers’ Usual Haunt
Lantern Street Orphanage
Minuta’s Board – Low Cost Inn (Burned Down)
Skie’s Treasury – Local Magic Item Shop
Slippery Eel Tavern – Low Class Establishment Ignored by the Watch
Temple of Lordly Might – Church of Kord
Tygot’s Old Things – Antiques & Oddities
Locations Outside Cauldron
Laws of the Cauldron
The penalty for killing adventurers is to be hanged until dead.
The penalty for a member of the royalty committing acts of public indecency is a brief imprisonment.
The penalty for a noblewoman consorting with the enemy is a warning.
The penalty for an apprentice killing a guard is a moderate fine.
The penalty for stealing books is a long imprisonment.
The penalty for a courtesan stealing a slave is the loss of a limb.
The penalty for a member of a lower class attacking a guard is execution.
The penalty for a tradesman striking a servant is a moderate fine.
The penalty for a member of a lower class molesting an adept is a warning.
The penalty for extorting money from a servant is branding.
The penalty for a member of a lower class accepting bribes is whipping.
The penalty for an adept endangering a hunting dog is the loss of a limb.
The penalty for an elder endangering a servant is exile.
The penalty for a tradesman maiming a horse is whipping.
The penalty for a merchant consorting with the enemy is public humiliation.